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Game Localizer documentation

Game Localizer is a traceable and auditable localization pipeline for game text. It covers resource scanning, translation memory, model-assisted translation, quality assurance, human revision, artifact building, and publishing.

Get started View the workflow

  1. First-time setup
  2. General usage guide
  3. project.yaml reference
  4. Core Architecture and Adapter Contract
  5. Build TM from existing translations
  6. TM and SQLite guide

Find documentation by question

Question Documentation
How should I choose between venv, Conda, and installation profiles? First-time setup
How do I scan, preview, review, build, and publish? Usage guide
What does a YAML field mean? Project configuration
How do Adapter, TranslationUnit, TM, and original resources relate? Core Architecture and Adapter Contract
What if translated resources exist but no TM does? Build TM from existing resources
How do I initialize, migrate, or verify a SQLite TM? TM and SQLite

中文

完整中文文档从中文首页开始。

Design proposal

M8: Quality Engineering, Controlled Intelligence, and Productization records next-stage hypotheses and priorities. Its tracks may stop or proceed independently and are not statements that those capabilities have shipped.