Game Localizer documentation¶
Game Localizer is a traceable and auditable localization pipeline for game text. It covers resource scanning, translation memory, model-assisted translation, quality assurance, human revision, artifact building, and publishing.
Recommended reading order¶
- First-time setup
- General usage guide
project.yamlreference- Core Architecture and Adapter Contract
- Build TM from existing translations
- TM and SQLite guide
Find documentation by question¶
| Question | Documentation |
|---|---|
| How should I choose between venv, Conda, and installation profiles? | First-time setup |
| How do I scan, preview, review, build, and publish? | Usage guide |
| What does a YAML field mean? | Project configuration |
| How do Adapter, TranslationUnit, TM, and original resources relate? | Core Architecture and Adapter Contract |
| What if translated resources exist but no TM does? | Build TM from existing resources |
| How do I initialize, migrate, or verify a SQLite TM? | TM and SQLite |
中文¶
完整中文文档从中文首页开始。
Design proposal¶
M8: Quality Engineering, Controlled Intelligence, and Productization records next-stage hypotheses and priorities. Its tracks may stop or proceed independently and are not statements that those capabilities have shipped.